Hit the switch, then go back near the statue and look for an iron beam jutting out. Now return to where you entered through whatever means (jump back there, or die and revive there), and drop down to the north, being careful to roll in the little alcove to the north, to avoid being pushed off the ledge by the block. You can even skip 90% of it with a tiny exploit — but I felt like it added something to FFXV’s world that was genuinely worth exploring. Here, there's nowhere to go but down. Then there's a third pie, which you must cross very quickly in order to make the jump to the high ledge on the other end. Climb up, and at the top you get some simple platforming. At the bottom, destroy the statue for a nice shortcut, and pick up the Emerald Bracelet it was guarding. Get back inside the wall now, and this time do climb it to the top. Arise to the top of the yellow thing again, and this time we want to jump on top of the glowing spike trap to the south. Use it to reach a Rusted Bit, after which you should head towards the north end of the ledge. Stand on the bars, then walk directly south off of them onto the blade. (I find the easiest way is to jump onto the lower half of the pie, then jump so that you land near the top of the other one when it's rotated enough, then quickly jump to the ledge.) You'll see a gap in the fence-like structure; carefully jump through it, keeping to the western wall to alight on another similar narrow strip. When the wall is at its further point south, head through the gap to the west. Leap carefully to the next ledge to the west, then to the switch up here. Those glory days came screeching to a halt, however, with the advent of th… Pitioss Ruins Bosses. Next, climb around the block in front of you until (with the camera behind you) you can't see any more block to cover, then jump to the next block to the north. Follow it to the other side, then get to the platform to the east of the metal bars at the end (it appears to be unreachable but this is, in fact, the right way). Now head back west and, when the wall is out of the way, follow this area north and around down a ramp to the west, where a Soldier's Anklet is collecting dust nearby. Version: 1.10 | Updated: 07/26/2020 FAQ of the Month Winner: May 2020 | Highest Rated Guide, Guide Index > Sidequests/Mini-Games > Dungeons > This Page. When you reach the end, the room will rotate again. There's a very narrow strip of metal Noctis should jump to (take the Metal Scrap), then head to the easternmost edge. Go to the middle of the ledge, and wait for the wall to return, and jump on top. Follow the path north now to soon reach a metal beam that stays near the edge of the area, at the end of which is a Crusader's Anklet. From here, jump off onto the stone ledge below. As it rounds the corner, jump onto a steel beam, then wait for the platform to get a little ahead of the spikes and jump over them, back on the platform. Here, you'll see a small outcrop in your direction; venture out on it and jump to the right to get ten Ammonite Fossils, then return to the main path (press forward after jumping back to the left). Work your way very carefully past the curving bars; stay as far north as possible and walk past them. On the other end, we're back in the second chamber, the one with the doors. Drop down to the northwest (that is, on the same side as the metal bars) to get a Rusted Bit and a Metal Scrap, then jump to the upper ledge to the east. Mind, these games had tank controls, which — in current times — are generally viewed as an undesirable artifact from a bygone era. Keep following this somewhat windy path. Eventually you'll emerge onto some narrow platforms; they're not difficult, just take your time (walking is advised on the narrower parts) and you'll get four Oracle Ascension Coins for your trouble--neat! Other content © its original creator. In the narrow part of the hallway (be careful because it's a drop off at the end), pick up the Black Hood. (A tip that applies throughout the dungeon: when jumping to narrow platforms that run perpendicular to your current one, try to angle yourself toward the long side edge of the platform, to give you more room to make your bound.) Tony joined Nova Crystallis in 2015, and has spent more than a decade writing in the Final Fantasy community. You'll drop a few times, just keep going. Chapter 13, Verse 2: For King and Comrade. Final Fantasy XV is now available for PlayStation 4 and Xbox One. Up here, find two Oracle Cards and a Hi-Elixir. In the video below, you can see my return attempt that I’ve trimmed down considerably, though it posed no little challenge: To me, it represents a lot of the weirdness of FFXV, in that, despite its laborious efforts to be a shade of its perceived contemporaries, there are attempts at some unique things that endear you to it. To start, when it starts to rise a bit jump on top of the cylindrical spiked trap, then go to the nearby ledge for three Hi-Elixirs. Drop down and grab the three Oracle Ascension Coins (be sure not to step into the hole), then head up the stairs (safe) to the east. Jump off this ledge, then continue following this path upward. Hit the switch, and the thing will begin to rotate. Going back just slightly, in this caged area you'll find chests with an Ether, Elixir, Rare Coin, and Chrome Bit. Contains story spoilers. Look to the east, where you can see some more platforms to jump to. Head up the ramps to the western entrance, the follow the path north up the two ramps you used near the beginning. Continue following the path around to drop down in front of a door. You'll find yourself back where you entered this large chamber. Even more secretly it tells a story about the far past of FFXV lore how Ifrit (Yeah the bad summon) tried to save the Goddess Eos through statues, puzzles, and events in the famed Ruins. This time, stay on top and look for a glowing spike trap to the north. From here, don't fall off. At the top, you have to jump across the tops of some pillars, then a difficult jump to a narrow ledge. Destroy the statue and you're back at the entrance to this chamber. At the end, jump over the door and hit the switch. Jump across to the other side where a Sky Gemstone and a Chrome Bit are there for the taking. While this sounds great, it makes Blinking impossible and still doesn't work while attacking, and it costs an Accessory slot, so I can't recommend using it. Follow it, using the statue to cross, until you reach the area above the entrance to this room. Go to the top of the slope, and head north. Drop (don't jump, you will overshoot in all likelihood) down to another narrow set of stones, where a Ruby Bracelet awaits at the near end. Get on top of the spinner yet again, this time aiming to get off to the south. Be brave and climb out on the girder, then jump to the ledge on the other side, being careful not to overshoot. Drop onto the round part... ...to see the game take it one step further, as an OG 2D game! You're back in the hall of doors now, albeit from a much higher vantage point. Typically, when we think of Final Fantasy dungeons, we think of monster-filled labyrinths that test your ability to prepare your party for difficult encounters. My first time through took me nearly four hours, which left me rather bewildered that the game didn’t guide you here by way of any story or gameplay hints save for a few suspect harvesting nodes. Back on the ground, go to the southern end of the room, and jump to the platform to the west, just in front of the newly-opened door. After Noctis was trapped in the ruins of Pitioss for days, he finally made it back to the others. You'll be raised up a level, where a statue waits to the northwest. At this point, the worst is behind us, though we still have a little more to do yet. Before going all the way up, look to the east for a ledge jutting out of the ramp to the north. There's a ledge to the southeast; time your leap to avoid the nearby spikes and land on the far-away spiked block, from which you can easily take an Earth Gemstone. The first jump is very easy, while the second is to a narrow beam, which takes some finesse to make. Keep following the path north, and jump to the gap in a fenced-in area. Pitioss Ruins is in the same area (Hulldagh Pike) where Stealing the Past's treasure is; in fact, the Stealing the Past quest is partially designed to lead you here. Instead, very carefully make your way to the top, then use the rubble to the north to reach a new area. Do your best Mario and jump from ledge to ledge, being careful not to fall. Ahhh the famed Pitioss Ruins. When it turns to bars, follow them to reach ten Oracle Ascension Coins. From here, you'll have to jump to the girder in front of you, and use the girders to get high enough to make your jump to the next one. From here, get close enough to the middle to get in between the two spike traps on the next platform and cross, then to the (safe) ledge. Before setting out, ideally you should have the listed number or less of the items listed below, to maximize gains (don't worry about running out of healing items, you won't need them here): This last is the most important; you really don't want to waste Oracle Ascension Coins with a full inventory. Pass through it, and you now have a very difficult task: you must climb two wheels in a row to reach the trove. Follow the path. Pitioss Ruins is an optional dungeon only available during Chapter 15. This is Titan holding the Door to the Underworld shut while supporting … In the western corner there's a Rare Coin, then wait for the wall. Doing so will cause the room to rotate, which is the basis for this puzzle. You can see two energy fields, one on either side, as you enter, but you can't do anything about them so your only option is to press forward. From here, drop down to the lower ledge to the west (you can stand in the northwestern corner and let the iron bars above push you off onto it if you want, or drop off the west edge if you're fast). 1. Get back to the steel ledge you just jumped from, and jump onto the cylinder to the south, then to another beam. Instead, hop to the northeastern cylinder, then to a fenced ledge for a Hi-Elixir (the Dagger trick can be used to skip the cylinder). Jump over the spikes in front of you to the east and then get to the incline. You can now make a fairly simple jump to the metal ledge in the northeastern corner, where a Rare Coin waits for you. Now continue following this level left. I’ve seen the gambit of reaction in my social media feeds and elsewhere. From the south edge of the openings, wait for it to stop. There's what appears to be a hole blasted in the wall ahead; get inside, then drop down for two Oracle Ascension Coins, two more Oracle Ascension Coins, and finally four Oracle Ascension Coins for eight total. Follow the ledge to the west to the end, then wait for the wall to arrive. Complete coverage of the main story. With that said, there are some parts of it that I love, but there are other parts that depend on faulty premises. Go slow, there's no rush. This part has no spikes, only a narrow ledge, which you should climb on. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. Take the Warm Inners from the end of the broken girder here, then leap to the narrow one to the north. From here, look to the southwest where an Item awaits. No bosses inside the dungeon . The Pitioss Ruins are unique among other dungeons in Final Fantasy XV, both for their aesthetic and their progression. The Pitioss Ruins Dungeon is an end-game maze featured in (FF15) Final Fantasy XV, it is also home to the rather lovely Black Hood accessory.. Next, drop off to a platform around the southwest corner, where there's a Rusted Bit. Jump to the curved yellow thing to the west of this passage, then jump to a stone ledge on the other end for an Elixir, then do this on the east side for a Glass Gemstone. Once you're down here, look at the spike wall. Alright, I've decided to return to an oldish topic; speculation about the nature of Pitioss and the story it's designed to tell. Basic gameplay section telling you how to play the game. Walk (don't run) as you drop off the beams to avoid rolling too much. Now go back straight north from the Chrome Bit (don't head back west), and carefully drop off walking north (don't hold down any directionals in midair) to land on the platform below. Jump onto it, then carefully follow it to the top, Next, turn around and jump to the platform to the east, where two Oracle Ascension Coins, two Rare Coins, a Metal Scrap, three Oracle Ascension Coins, four Hi-Potions, an Earth Pendant, and four Oracle Ascension Coins all await you. There's a pinch of Iron Shavings at the end, but don't jump across to the south just yet. Jump across the objects until you reach a stone ledge, then cross into what appears to be a ball of sorts. Head down the stairs if you're not already there from getting the Oracle Ascension Coins (the steel ball cannot be manipulated for the moment). This can get very disorienting, but you'll get used to it over time. On the diagonal ledge here you'll find an Elixir, after which you should drop down. Drop down and head into the door that just opened up. Let yourself "die" to return to the start, and now look for a line of platforms to the south. The door across from you will have opened--go inside. 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