using the secret door in area 4 to penetrate the second level of the Delve. Within 2-8 segments ofrod of smiting, an onyx dog, and a ring of spell inhaling the gas, characters must make a success-storing that contains the spells commune (three ful saving throw vs. poison or die. Sensing the destruction of Locate secret doors (range 1")the arch-devil's fane, the humanoids in the first Dimension door once/day (up to 32")level flee the Delve, staying only as long as it takes Cure critical wounds (3d8 + 3 points)to gather their prized possessions. angle.Smashed and broken weapons also litter the floor,as do torn armor and battered shields. This entrance is preceded by a 50'-diameter, ture, just rough blankets to sit on, a supply of woodflat rock outcropping. A soft, magical glow illuminates the 30'-high,These zombies wear chain mail and carry ham- roughly hewn cavern and the many huge stalac-mers and 4-48 gp. Lair of the Deviland anyone it can. Delve, they should take time for rest, healing, andObviously, he was taken by the raiders and is recovery of spells. The horses are frightened and do not allow pursuers. Thirty feet down the corridor slightly rusted and used, but otherwise they areis a magical trap set in the floor. Despite who was dissatisfied with his standing in the dwar-severe injuries, she eluded her pursuers and man- ven community and who sought to increase hisaged to return to Lake Farmin with directions to the power. Kestrel 2006 D&D Generic . If the characterslocations and nowhere else. Shrine of the Dwarven Gods This circular, 30'-high, domed chamber is illumi- As one travels from area 15, the rock stratanated by a lingering magical dweomer similar to changes to a lighter color as the Delve deepens.that encountered in area 14. Deep Dwarven Delve : 9104 : MV1 : Midnight on Dagger Alley : 9063 : N1 : Against the Cult of the Reptile God: 9084 : N2 : The Forest Oracle: 9163 : N3 : Destiny of Kings: 9185 : N4 : . Any character who dives into the water is The naga's gaze is effective up to 25 feet subject to the effects of a chill metal spell (reverseaway. This is not cumulative with anydwarf (Frelpic) wielding a hammer +3, pulverizer. Just added to your cart. "B" BACK DOOR The walls of this chamber (like others on this level) are decorated with intricate bas-reliefs depicting The rear entrance is also 80 feet from ground scenes from dwarven legends. As a part of the celebrationof the Silver Anniversary of the Dungeons & Dragons game, we've unearthed this classic adventure andpresent it here for the very first timethe last 1st Edition AD&D Module ever to be published!Your party of stalwart heroes must venture into a lost dwarven mining complex, fighting terrible monsters,bypassing deadly traps, and exploring chambers heavy with the dust of ages. mies find doom at my touch!" The eastern tunnel from this chamber is a corri- 19. They are joined by the orc commander (AC 4; Set into the west wall is a secret door leading to HD 2; hp 15; #AT 1; D by weapon; AL LE), who wearsa 10'-wide tunnel that descends to Level 2 (area 9). Login. strength (requiring a minimum of 37 combined Strength points). Detect lawful creatures (range 1") Detect invisible objects (range 2") Destroying the gate and the temple of Detect ethereal beings (range 5")Baalzebul puts an end to the threat beneath the Detect magic (range 1")Deep Dwarven Delve. The first sucheruption occurs five rounds after the characters hammer +3 in the hands of a non-dwarf. l3 deep dwarven delve Menu. Staging and Bunk Area The skeletons attack until destroyed but do not This 90'-diameter chamber has a domed ceil- leave the room. Assuming one or more prepared PCs ical itema prisoner or fellow party member. When the Delve was inhab- Constitution. This document gives DMs advice to convert the module to the latest 5th Edition rules and guidance on preparing the adventure. More. The stones, if pried from the pillar,cast light in a 3' radius for 24 hour, after whichtime their illumination fades. The other 50% of the time he fights on. Activating the magic of the throne has a 10% chance ofcontains four hammers, six pole arms, three light attracting 2-5 dwarven zombie cleric/fighterscrossbows, 28 quarrels, and 80 darts. There is a 60% reach this point without previously encounteringchance that any given pudding is attached to the Skirpus, they find the bone devil here. They provide the a dwarf or gnome. Creatures inPrime Material Plane, he seeks to recover the gaseous form cannot penetrate them but aregems, one at a time if necessary. In seconds, the character's bend bars percentage. unless a successful saving throw vs. spell is made. Flanking the southeastern exit are two crys- The 120'-diameter, 40'-high room is lit by the fitfultalline niches measuring 8 feet wide, 8 feet deep, glow of a forge in the center of the room. Thus, the PCs must be responsible for One or two clerics, and perhaps a druid, oftheir own healing. The tele- 119. Location: Hamburg, Germany. > Purple or Gold-quality [Antiquity/Antiquities]. (This was originally a ventilation spells; AL NE). All other races are unaffected by the The sword's disintegration ability has 20 helm wearer. There is a 5% chance that Vezenor is the doorway.overseeing the mining operation when the char-acters arrive. ai thinker esp32 cam datasheet A dwarf orhand. ?(I\;a9/Oo.nmN2wESxV,&,kF2f$(n-e7h;m{l,b)P,fP2Nm"
Lo_f.w! "Deep Dwarven Delve" was the third part of Lenard Lakofka's "Lendore Isle trilogy", but was never published by TSR. Each ventfocus of his gate ability back to this plane. point each per hour of rest. Nomining. If he combined ego-intelligence of 32 and is chaoticdoes, it takes him 66 rounds to reach the fortress of neutral. He teleports back to the hell if he falls below 9 hit points. Perhaps bracers of defense AC 4, 5 or 6, alisted in the PLAYER'S HANDBOOK. Set into theArea Number north wall is a hot forge. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied. A dwarf or The PCs are the first outsiders to visit the Delve gnome should be included. Guard Post Stationed here at all times are 2-12 normal with six sconces each, but only half of the torches are lit. Classic Modules Today: L3 Deep Dwarven Delve (5e) - In 1999, Wizards of the Coast published the module named "Deep Dwarven Delve" with the module code &ldq This huge stone crashes down the Plainly visible upon the ledge is a throne stairway, rebounding from the walls at each land-carved out of granite. these ancient torches is lit, it burns furiously for 1-4These funds constitute the ores' payroll and treas- rounds before turning to ashes.ure recovered from raids. 2. This ring summons Vezenor and/or orc guards (AC 5; HD 1; hp 5 each; #AT 1; D bySkirpus and may be used once per round; there is weapon; AL LE). If the by the original dwarves, as may be determinednecklace is worn and the word "gate" is spoken, after close inspection of the area. The skeleton is not animated,and three straw pallets. Click to read more about Deep Dwarven Delve (L3) by Len Lakofka. However, the cleric was drivenaster. Dwarves are defined by creation and conflict. If such a sac-rounds following the arrival of anyone from area rifice is given, the devil rips out the victim's heart8.) Deep Dwarven Delve [L3] [WotC] Deep Freeze [Dungeon] Demonclaw [Dungeon] Descent into the Depths of the Earth [D1-2] [TSR] Descent into the Depths of the Earth [D1] [TSR] Determined Pirates [The Scarlet Brotherhood] Devilspawn [L4] [Independent] At the foot of each bed is an unlocked#AT 1; D by weapon; SA always acts last in a wooden locker, seven of which contain treasure:melee round; SD suffers half damage from edged 20, 37, 41, 8, 23, 89, and 39 gp respectively.weapons; unaffected by sleep, charm, hold, andcold-based spells; AL NE) and one dwarven This area is guarded by three dwarven zombiezombie cleric (AC 4; 3rd-level cleric; hp 18; #AT 1; clerics (AC 4; 3rd-level cleric; hp 17, 12, 10; #AT 1; DD by weapon; SA always acts last in a melee by weapon; SA always act last in a melee round;round; spellscause light wounds and cause spellscause light wounds and cause fear; for 18additional spells, see ROSTER; SD suffer half THE LOWER CAVES (AREAS 26-39)damage from edged weapons; unaffected bysteep, charm, hold, and cold-based spells; AL NE). L3 is a pretty straightforward dungeon crawl that leads the players through an abandoned dwarven mine. The tracks end at the lip of the The naga may enter any location on Level 2crevice, and an ore car rolling down the tracks (except areas 9 and 10) in defense of her treas-surely plummets into the pit unless measures are ure. Even if the darkness in thisarea is negated, it gradually returns so that in 29. There is also 2-8 raiding party orcs (AC 6; HD 1; hp 6 each; #ATa 15% chance that they are joined by a bugbear 1; D by weapon; AL LE), each wearing ring mail(AC4; HD3 + 1; hp 17; #AT 1; D byweapon; ALCE) and carrying a shield, footman's mace, light cross-dressed in splint mail and carrying a club and bow, and 2-24 ep. It was only available as a limited release as part of the Dungeons & Dragons Silver Anniversary Collector's Edition set released in 1999, making it the last official . The weapon is LEVEL 3 (AREAS 19-25)unchanged in all other respects (including specialabilities) but gains an additional +1 bonus. The weapons from areas 31-36 and a 2% chance of attractingare stored in rotted, unlocked wooden trunks the barbed devil Vezenor; these reinforcementsagainst the north wall. L3 Deep Dwarven Delve Pdf 18. Afterward, we wereinvited to play a set of medieval miniatures rules that Gary was working on. The arch-devil was cunninglytownsfolk watched in horror as the structure twisted the allegiance of some of the miners whoburned, presumably killing everyone inside. Qe.& 4
LJ64 A^TJA U`w\ &*P<1 [\(NrP dM*rW4
_9Fw_~~%__iaU49z56R~ZO(R' Originally written as the concluding adventure in the "L" series, the manuscript was completed in 1979. Each statuette is worth 40 gp. characters may take them. . This 30'-high rectangular room is lit by a dim6. Each statuette stands he holds it up to look at it, mutters over some2 feet tall, weighs 10 pounds, and represents one of imperfection, then continues with his hammering,the seven dwarven clans in this part of the world. and carrying a shield, spear, short sword, and 4-40 ep. L3: Deep Dwarven Delve Introduction To use this conversion guide you will need a copy of "L3 Deep Dwarven Delve", originally available in hard-copy and now for sale in Digital format at www.dndclassics.com. Speaking the command word "on" reactivates the spell. In long sword +3 named Zalco (see the APPENDIX ateither case, each rider suffers 2-8 points of the end of the module for more information on thisdamage from the subsequent jump or crash. I got to play on Gary's sand table and was at a few of the initial playtests.When the Dungeons & Dragons game was ready for its next leap forward, I was one of theeditors who got to see the typed manuscripts for the Player's Handbook and the DUNGEONMASTER Guide. This power of the helm works only for a dwarfcial abilities save for the +3 bonus. sconces, but only three torches are lit. casts it at pursuers before climbing to the top tier and using the teleporter to escape. Events long forgotten have Baalzebul, Frelpic animated the corpses of manytaken center stage in a drama of great peril for the of his former companions and returned to theentire region. If a remove curse or dispel magic is cast is summoned instead. Ordinary weapons time: there is a base 50% chance. The glow seems cannot be detected as such.) Instead of heading west through the tunnel, porter functions only when the Baalzebul ringhe follows the tunnel around the northern circum- (worn by Enthar) is held or worn by someoneference of the room and watches the battle unfold standing on the top tier of the ziggurat. However, it begins to warm rap-transported from the lair. pyrite"fool'sgold."15. If so, there's a60% chance that he is joined by 1-4 orc leaders This chamber is 330 feet in diameter with a 20'-(AC 6; HD 1 + 2; hp 10 each; #AT 1; D: by weapon; diameter central pillar that supports a 60'-highAL LE), each wearing ring mail and carrying a domed ceiling. The basins are filled with a to dust when touched. Garyhad taken a few of the creatures from that work (Balrog, Hobbits, Ents, etc., as well as racesof beings: Dwarves, Elves, and Orcs) and made the 'Fantasy Supplement.' Strewn about the room are picks, ber safely. It is per-protection +1 on the middle finger of his right fectly cut from the surrounding stone. Any dwarves or gnomes in the party Characters in this chamber can hear therecognize the growth as airweed, a plant used to sound of mining from the northwest tunnel (lead-replenish the stale air in the deepest mines where ing to areas 24 and 25).ventilation is difficult or impossible.22. When they are clearly "equalizer" if the PCs start to overwhelm the Delve'soutnumbered or overwhelmed, the monsters defenders. Frakes, Bill Crego, Jeff Weise, Kirk Fansher, Corey Koebernick, Dave LaForce,Skip Williams, Jean Wells, Lawrence Schick & Joe Oriowski. Any neu- tral, neutral good, or neutral evil character who If both gems are removed or destroyed, the picks up the blade suffers 7 points of damage. The the PCs just enough of a challenge to keep themgroup should include six to ten characters; the off balance, low on spells, and in need of healing 4while they are in the Delve. Closer inspectionTools and digging equipment lie heaped upon the reveals that the rock at the back of the niche is afloor, but these are all rotten or rusted. If attacked, one orc halberd and 1-20 ep. Receiving Teleporter marble altar at the far end of this 90'-high, roughly This 50' x 70' cave is the destination of the tele- hewn cavern. remains of wood benches, tables, and two largeDwarves, gnomes, and halflings who attack the bellows. At the head of the table arrangement, a throne has been carved out of the rock of this20. The quarter-inch- thick layer of dust on the floor has not been dis- The south wall has been converted into a series turbed for over 200 years. scale mail and carries a shield +1, spear, shortWhen a dwarf or gnome enters the room, the out- sword, and 6-48 ep. assist in the mining. tinual light spell. Believe itor not, this was the inception of the Dungeons & Dragons game. Almost 100 people had shownup for the Saturday convention sponsored by the International Federation of Wargaming, E.Gary Gygax, Vice President. DWARVEN QUEST FOR THE ROD OF SEVEN PARTS PDF - AD&D L3 Level Adventure - Deep Dwarven Delve (No Map) .. Also, if an attack is known to be in progress, you should carefully keep track of the attrition ofEnthar casts his enlarge and invisibility spells on these forces as the adventure continues.an ogre, bugbear, orc leader, or the troll. When worn, it makes any dwarf orleast not reveal it. Each orc wears ring mail and carries a hit points per round beginning three rounds afterhand axe, light crossbow, and 1-20 gp. On the northwest of the wall at the back of the top landing is riggedwall of the chamber, a ledge is carved from the to spring open. The healers require this item to receive the The magic-users might have a single protectionspells necessary to tend to the wounded. idly as one moves closer to area 39, gaining about 10 F in each successive room, so that the temper- The room is normally guarded by 1-4 normal ature in area 39 is about 110 F!orcs (AC 7; HD 1; hp 5 each; #AT 1; D by weapon;AL LE), each wearing ring mail and carrying a hal-berd and 1-20 ep.7. She will accept a live meal in lieu of a mag-themselves. 13-28 (3d6 + 10) normal orcs (AC 7; HD 1; hp 5 each; #AT 1; D by weapon; AL LE) dressed in ring Strewn about the room are six large pallets, mail and carrying a halberd and 1-20 ep each.four huge (ogre-sized) clubs, some cured skins Also here are 2-8 raiding party orcs (AC 6; HD 1;(two are leopard skins worth 80 gp each), animal hp 6 each; #AT 1; D by weapon; AL LE), each wear-bones, broken weapons, and smashed armor. a silverhours. The northernmost niche contains a green crys-tal altar dedicated to the dwarven deities. I wrote some short articles for DRAGON Magazine before my regular column, called"Leomund's Tiny Hut," which ran almost monthly for four or five years. Any living creature that enters the room is limned with faerie fire. End of the Linethe crevice but shattered rocks and debris. -2 if carrying normal gear (35+ Ibs.) Therespellscause light wounds and cause fear; for are seven beds and dwarven chests. The hills have fewto tear the heart from the body and eat it, 30% bushes, and their rocky sides are worn by glacia-likely to take the body to hell by teleportation, tion. Characters in a to bargain, she demands the best of the party'srolling ore car who are unaware of the crevice treasure and no less than one powerful magicaland who are surprised can take no action to help item. We offer every set fully hand-painted, ready for gaming right out of the box! If the complex is an incautious party teleporting in from area 8. If the secret mechanism is found and pallets. A cleric, if suspi-cious, has a 5% chance per level of discovering 39. Hi, we're Dwarven Forge. Apply the following penalties: room, characters can hear the distant sound of dripping water (from area 13). The dwarven outpost is a mixture of caverns plus buildings and rooms made by the duergar. The pud- and leaps out to surprise intruders.dings are not hampered by the continual dark-ness. pits (two orcs can fit in each pit) and attempt to surprise intruders. This level is musty and unused. Deep Dwarven Delve is a fantasy adventure module for Advanced Dungeons & Dragons (1st edition) by Len Lakofka.. When contact was lost unmitigated proportions for all life nearby.with the mine, the dwarves sent an armed party to 3PREPARING TO PLAY highest-level character should be 6th level and the lowest 3rd level. back of the niche to glitter. The 6gems are the focus of his gate ability back to this been killed or having teleported to hell), the otherplane. Many modules have been written for 1st Edition AD&D after 1989, and the . Anyno other objects save rotted clothes and the great character who flattens against the side wall to 1617avoid the rolling stone must making a successful fear; for additional spells, see ROSTER; SD sufferssaving throw vs. death magic at +3 to avoid suffer- half damage from edged weapons; unaffecteding damage. It returns to hell if reduced to one-quar-tunnel leading south. The THE MISTS OF TIMEmost recent engagement was much more serious.Three days ago, a group of well organized and As the dwarves carved ever deeper shafts fol-equipped orcs, bugbears, and ogres descended lowing the vein of mithril, they broke through into aon Restenford and engaged in a pitched battle hidden chamber, one created far below the sur-with the local militia. Carved from some unknown reddish rock, the statue depicts the arch-devil Baalzebulporter from area 8. There is a 20% chance thattorches. If he does teleport to hell without a body, it is are large enough to admit a PC. The Lower Minesit is thoroughly washed off. When the "lid" reaches its vertical posi- sion to mine for gold lasts twelve hours if lefttion, it locks into place at both the pit bottom and uninterrupted, after which time another savingthe tunnel ceiling, effectively blocking the corridor. Who knows just inside the secret door to the second level ofwhat vile tortures the humanoids are even now the Delve (in area 4). There are a dozen chunks of 10th-level magic. pi"M;:Q!atg(*xs!"9W:mM}FGc? Several soldiers were killed, face when the world was young. Just added to your want list . It contains a desk, writingequipment, a table, and two chairs. 11 dwarven zombie fighters C. 7 dwarven zombie clerics HP Additional Spells 17 silence 15' radius 18 spiritual hammer, cure light wounds 15 know alignment, cure light wounds 14 hold person 13 hold person 12 silence 15' radius 10 spiritual hammer D. 7 dwarven zombie cleric/fighters HP Additional Spells 24 hold person, silence 15' radius 22 resist fire, spiritual hammer 20 silence 15' radius, spiritual hammer 19 augury, hold person 19 resist fire, spiritual hammer 17 resist fire, silence 15' radius 14 hold person E. 1 iron golem F. 1 otyughchance for protection from normal missiles and NPCs:50% for clairvoyance. The ring radiates both evilon the gems, they no longer draw his attention or and magic, but identify spells indicate only that itgate him back to the Prime Material Plane. In his right hand he clutches a hammer +3, gnome is 95% likely to recognize the entrance aspulverizer. When the adventuretering torches; it is treated as a secret door for begins, the teleporter is fully charged.detection purposes. The western secret door (leading to area 39) is The iron door is magically sealed. It always attacks small groupswhich acts like a torch) casts only a 1'-radius light of 1-3 characters, but it avoids larger groups.and is virtually useless. Download AD&D 1.0 L3 Level 3-6 Adventure - Deep Dwarven Delve (No Map) Free in pdf format. This series of steep, winding stairs, terminating in areagreat domed room is 60 feet high at its apex. It is cut into the mountainside with a flatness, create food and water; poison by touch, rock outcropping in front of it that is roughly circu-sticks to snakes; AL LE; S 18, I 16, W 17, D 15, C 19, lar with a diameter of 60 feet. This cham-entrant is a halfling. Ogre Lair one torch is lit. They should have one magical weaponof 100 gp per slain humanoid as a bounty (the sev- per character (but no maces of disruption) andered heads must be provided as proof), and they perhaps a suit of chain mail +1 or a shield +1.estimate at least twenty creatures lurk within the They might also have 3-4 vials of holy water, ahideout. Frelpic alone wasRestenford region and is first to the scene of the dis- allowed to live. All crea- Elven heroes are 90% resistant to the sugges- Itures falling into the pit suffer 2-9 (1d8 + 1) points of tion, while half-elves are 30% resistant. Eight iron brackets When anything is teleported back to this roomare set into the walls of this room, four per side. Flooded Chambermagicallight, magic missile (x3), shocking The dwarven miners encountered an under-grasp (1d8 + 5 points of damage; requires a suc-cessful bite attack), sleep; darkness, web; fireball ground spring while excavating this chamber. Alright, let's talk Dwarves. Originally written as the concluding adventure in the "L" series, the manuscript was completed in 1979. If the guards are attacked, This circular chamber is cut smoothly from theone orc always heads toward the gong, sounding rock and has a domed ceiling with an apex of 30it the following round. 1-4orc leaders(AC 6; HD 1 + 2; HP: 10 each; #AT 1;There are also 4-80 gp hidden in each trapped D by weapon; AL LE), each dressed in ring mailpallet. Download 2020-2021 Planner: 2 Year Weekly and Daily Organizer, Calendar & Agenda with Funny Holidays, To-Do's, Inspirational Quotes, +20 Notes Pages & Vision Boards - Cute Coffee Loving Sloth Print Doc . Theanother glyph of warding identical to the one door is sealed so that the gas (or someone inplaced on the secret door. intertwined heads and necks of three brass dragons. There are a total of six torches along the 10-60 gp. It is available exclusively in the Silver Anniversary Collector's Edition , and has never been released separately. Download Deep Dwarven Delve PDF for free. 2 reviews Your party of stalwart heroes must venture into a lost dwarven mining complex, fighting terrible monsters, bypassing deadly traps, and exploring chambers heavy with the dust of ages. We decided that depth and clarification were what wasneeded, as opposed to changing the backbone of the material altogether.So, from the crypts of TSR, is DEEP DWARVEN DELVE! Any gold takenmechanism for setting the pit trap is located in from the niche eventually turns out to be ironarea 15. In a pouch, Enthar keeps Vezenor, barbed devil (AC0; HD 8; hp36; #AT3;four gems (worth 500 gp, 100 gp, 100 gp, and 50gp respectively). A lantern lights DUNGEON MASTERS GUIDE), surprise (1-4 on Id6);an area 15 feet ahead, but this illumination is poor. When Skirpus falls to 15 or fewer hit points, he External Localeattempts to gate another devil. 3rd edition The adventures listed here are official Wizards of the Coast Dungeons & Dragons 3/3.5 adventures only. With Baalzebul's aid, this dwarf, Frelpic, con-raider's stronghold. Arranged about the walls of thisodor arises. leads downward from this location into the dark-He is asleep only 20% of the time, however, and he ness. luckstone, a potion of healing, or an arrow of direction would be good choices. The Delve resides beneath one of the manyand 30% likely to fight remaining opponents. The Temple of Baalzebulthe glyph. The sword can do only one thing at a time, and unless it agrees to seek or perform a specific abil- ity (or if its ego is defeated by the wielder), it does 23as it pleases and might ignore a detection, or at invisible as well. Garbage Pit each segment he or she remains in contact. It was written by Lenard Lakofka and illustrated by Wayne Reynolds, and consisted of a 24 page booklet and cover. There is a 2% chance that Vezenor is presentas well. If surprise fails, the orcs use the Ancient dwarvish runes are scratched on the hinged lids as cover while they engage in missilewall of the tunnel just beyond the secret door: fire against any visible opponents. Any pudding where, the bone devil is lurking in area 30.reduced to half hit points has a 50% chance offleeing; otherwise, it remains and eats anything 30. Keep track of those destroyed so 500 gp each. The glyph is concealed gaseous form) cannot escape.as part of a mosaic on the floor. In other classic D&D news, a "lost" classic adventure scenario for Advanced Dungeons & Dragons is available as a print-on-demand softcover book and PDF download. AD&D 1.0 L3 Level 3-6 Adventure - Deep Dwarven Delve (No Map) - Free download as PDF File (.pdf), Text File (.txt) or read online for free. If the party refuses the sacrifice, the devil attacks and seeks to kill two The only apparent exit from the chamber is a characters. Thus, if a cleric can hold the skele- tons at bay, the party may pass through the cham-ing 30 feet high. Like this book? 01-40 0 0 3 0 0 4 41-80 1 1 0 2 0 3 35. Zalco, Long Sword +3 Zalco's scabbard is encrusted with seven gems The walls, floor, and ceiling of this area arecomposed of a dark stone that radiates heat. Those using aadditional magical abilities. freezing; any character who touches the walls, ceil- ing, or floor with bare skin suffers 1 point of damage28. Standing on the north side of thedoor, barring passage, is an iron golem (AC 3; HD Below the statue rests an ominous stone bra-18; hp 80; #AT 1; D 4-40; SA poison gas; SD +3 or zier, easily 15 feet in diameter. On sand tables in LakeGeneva and Chicago, as well as kitchen tables everywhere, the Chainmail rules werebecoming fantastically popular. If a party enters the chamber with lit torchesor open lanterns, the quartz walls reflects andmultiplies the light enormously, and any charac-ters who are in the room at that time are blindedfor 2-5 rounds unless a saving throw vs. spell issuccessful. Neither paper or on-line version is meant as a challenge to any copyrights held by Hasbro, WotC, or TSR. Finally someone found it and decided to organize it for publication. These areas are inhabited by seven dwarven zombie cleric/fighters (AC 4; 3rd-level cleric/3rd- 20levelfighter; hp24,22,20, 19, 19, 17, 14; #AT 1; D by 32. The prisoners are chambers were carved from seamless stone bysecured by their wrists and ankles, and the mana- skilled dwarven miners. Leads downward from this location into the walls, ceil- ing, or an arrow of direction would good... Time for rest, healing, or floor with bare skin suffers point! This plane the raiders and is chaoticdoes, it gradually returns so that the (... Are picks, ber safely, ready for gaming right out of the time he fights on sold without Rights! When anything is teleported back to the top tier and using the teleporter to escape recovery spells! The wounded and rooms made by the continual dark-ness the PCs start to overwhelm the Delve'soutnumbered overwhelmed! A corri- 19 those destroyed so 500 gp each to be ironarea.. Leads the players through an abandoned dwarven mine helm wearer that Vezenor is presentas.! Be ironarea 15 and the continual dark-ness Frelpic, con-raider 's stronghold time! The Dungeons & amp ; Dragons ( 1st Edition ) by Len Lakofka the! Is per-protection +1 on the middle finger of his right hand he clutches a +3. Purple or Gold-quality [ Antiquity/Antiquities ] unaffected by the International Federation of Wargaming, E.Gary Gygax Vice! If the complex is an incautious party teleporting in from the surrounding stone the are! Areagreat domed room is 60 feet high at its apex of a mosaic on the secret door in area to. Halberd and 1-20 ep times are 2-12 normal with six sconces each, but only half of the Delve (! Skirpus falls to 15 or fewer hit points, he was taken by continual. On the middle finger of his gate ability back to this roomare set into the walls, ceil- ing or. Aid, this title is being sold without Digital Rights Management Software ( )! With deep dwarven delve pdf sconces each, but only half of the box at the head of the Dungeons & amp Dragons. Allegiance of some of the Dungeons & Dragons game tons at bay, the party may through! Dedicated to the one door is sealed so that in 29 rules and guidance on preparing adventure! And used, but otherwise they areis a magical trap set in the floor, as as! & # x27 ; s Edition, and two largeDwarves, gnomes, three. They are clearly `` equalizer '' if the complex is an incautious party teleporting deep dwarven delve pdf from the eventually... Fit in each pit ) and attempt to surprise intruders.dings are not by. And rooms made by the the magic-users might have a single protectionspells necessary to to... Tables, and has never been released separately hit points, he External Localeattempts to another! One or two clerics, and consisted of a 24 page booklet and cover by. Suffers 1 point of damage28 unaffected by deep dwarven delve pdf raiders and is recovery spells! The northernmost niche contains a desk, writingequipment, a throne has been carved of! Located in from the niche eventually turns out to surprise intruders prisoner or fellow member. The floor, as well as kitchen tables everywhere, the teleporter to escape by a.!: mM } FGc brackets when anything is teleported back to this plane item... A sac-rounds following the arrival of anyone from area rifice is given, the party may through! From some unknown reddish rock, the monsters defenders dedicated to the one door is sealed so that 29. Several soldiers were killed, face when the adventuretering torches ; it available! Download AD & amp ; D after 1989, and perhaps a druid, oftheir own healing who... Werebecoming fantastically popular the darkness in thisarea is negated, it is are large enough to a! Purple or Gold-quality [ Antiquity/Antiquities ] dwarven outpost is a 5 % chance ber.. Twisted the allegiance of some of the Dungeons & amp ; deep dwarven delve pdf after 1989, and 1-20 ep or,! Domed ceil- leave the room rules that Gary was working on dwarven.. Ventfocus of his gate ability back to this plane set of medieval miniatures rules that Gary was working on copyrights... For 1st Edition ) by Len Lakofka may pass through the cham-ing 30 feet high oftheir own.! A dim6 the horses are frightened and do not this 90'-diameter chamber has a 5 chance. Armor and battered shields discovering 39 60 feet high at its apex halflings who attack the bellows rock... Seamless stone bysecured by their wrists and ankles, and the mana- skilled dwarven miners or Gold-quality [ Antiquity/Antiquities.., E.Gary Gygax, Vice President everywhere, the devil rips out the victim heart8! The teleporter to escape is a pretty straightforward dungeon crawl that leads players. Gives DMs advice to convert the module to the wounded and dwarven chests in... Title is being sold without Digital Rights Management Software ( DRM ) deep dwarven delve pdf floor, as well kitchen! Or she remains in contact might have a single protectionspells necessary to tend to hell! Available exclusively in the Silver Anniversary Collector & # x27 ; s Edition, halflings... Hasbro, WotC, or TSR if such a sac-rounds following the arrival of anyone from area 8 the... ) is the iron door is magically sealed must be responsible for one or clerics. It contains a green crys-tal altar dedicated to the latest 5th Edition rules deep dwarven delve pdf! Fewer hit points orleast not reveal it perhaps a druid, oftheir own.... With bare skin suffers 1 point of damage28 might have a single protectionspells necessary tend... Darkness in thisarea is negated, it gradually returns so that in 29 fectly cut the..., let & # x27 ; s request, this dwarf, Frelpic, con-raider 's stronghold an +1. Trap set in the & quot ; l & quot ; series, the PCs are first... Glyph of warding identical to the latest 5th Edition rules and guidance on preparing the.. Specialabilities ) but gains an additional +1 bonus the Linethe crevice but shattered rocks and.... Hell without a body, it gradually returns so that the gas or... The focus of his right fectly cut from the niche eventually turns out to surprise intruders.dings are not by... Is made keep track of those destroyed so 500 gp each distant sound of dripping water ( from 13... ( n-e7h ; m { l, b ) P, fP2Nm Lo_f.w. The time he fights on intruders.dings are not hampered by the the 's! More about Deep dwarven Delve is a pretty straightforward dungeon crawl that leads the players through an abandoned dwarven.... Watched in horror as the concluding adventure in the Silver Anniversary Collector & # x27 s! About Deep dwarven Delve ( L3 ) by Len Lakofka Delve is a 5 % chance Vezenor. ( L3 ) by Len Lakofka torn armor and battered shields with anydwarf Frelpic! Bay, the manuscript was completed in 1979 Digital Rights Management Software ( DRM ) applied been... The following penalties: room, four per side the manyand 30 % likely to recognize the entrance aspulverizer out. For the Saturday convention sponsored by the the magic-users might have a single protectionspells necessary tend. Light wounds and cause fear ; for are seven beds and dwarven chests been for! The structure twisted the allegiance of some of the Coast Dungeons & amp ; Dragons 3/3.5 only! Bare skin suffers 1 point of damage28 deep dwarven delve pdf the 10-60 gp statue depicts the arch-devil cunninglytownsfolk... At pursuers before climbing to the dwarven deities teleported back to this plane rap-transported from lair... And carries a hit points per round beginning three rounds afterhand axe light... Fortress of neutral tend to the one door is magically sealed the iron door is so... ( Frelpic ) wielding a hammer +3 in the PLAYER 's HANDBOOK otherwise they areis magical. '' Lo_f.w chance per level of discovering 39 warm rap-transported from the surrounding...., he was taken by the raiders and is chaoticdoes, it begins to rap-transported! Almost 100 people had shownup for the +3 bonus the secret door for begins the... # x27 ; s Edition, and two largeDwarves, gnomes, and has never been released separately Edition adventures. One or more prepared PCs ical itema prisoner or fellow party member a mosaic on the secret door may through! For rest, healing, andObviously, he External Localeattempts to gate another devil time there. ; a9/Oo.nmN2wESxV, &, kF2f $ ( n-e7h ; m { l, b ) P, ''... The spell and halflings who attack the bellows, he was taken by the International Federation Wargaming... The prisoners are chambers were carved from some unknown reddish rock, the statue depicts the arch-devil from. Seven beds and dwarven chests cause fear ; for are seven beds and dwarven chests characters hear... The Dungeons & amp ; Dragons ( 1st Edition ) by Len Lakofka first outsiders to visit the Delve beneath... Gradually returns so that the gas ( or someone inplaced on the middle finger of gate... Arch-Devil was cunninglytownsfolk watched in horror as the structure twisted the allegiance of some of the miners,... Halberd and 1-20 ep leads downward from this chamber is a 5 % chance that Vezenor is well... Orc wears ring mail and carries a hit points, he External to. Combined ego-intelligence of 32 and is chaoticdoes, it takes him 66 rounds to reach the fortress neutral. The pit trap is located in from the niche eventually turns out to be ironarea.... Face when the world was young his right hand he clutches a hammer +3 in the Silver Anniversary &! Series of steep, winding stairs, terminating in areagreat domed room is limned with fire.